Plane climbs and exits fully off-screen
py was descending +7→+2, now ascending -1→+12 so the plane gains altitude across the traversal. px stretched 18→-22 (was 16→-16) so both endpoints sit clearly outside the visible frustum (camera at z=22 + 40° vfov gives ~28 world-units of visible width on a 16:9 viewport). Pitch flipped from negative to +0.20 + p·0.10 to read as nose-up for the climb. Roll/yaw unchanged. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -125,21 +125,21 @@ function tick() {
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root.style.setProperty('--mx', ((mouse.px - 0.5) * 2).toFixed(4));
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root.style.setProperty('--my', ((mouse.py - 0.5) * 2).toFixed(4));
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/* Trajectoire droite → gauche :
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- p = 0 → entre par la droite (hors champ)
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- p = 0.5 → traverse au centre haut
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- p = 1 → sort par la gauche (hors champ)
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/* Trajectoire droite → gauche, en montée :
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- p = 0 → entre par la droite (légèrement bas)
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- p = 0.5 → traverse au centre, en train de monter
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- p = 1 → sorti complètement, en haut-gauche hors champ
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*/
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const px = 16 - p * 32;
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const py = 7 - p * 5;
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const px = 18 - p * 40; // +18 → -22 (large marge de sortie)
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const py = -1 + p * 13; // -1 → +12 (en montée, sort du cadre par le haut)
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const bob = Math.sin(t * 0.9) * 0.12;
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planeHolder.position.set(px, py + bob, 0);
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/* Banking subtil — direction inversée par rapport à un vol gauche→droite */
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const targetRoll = 0.18 + (p - 0.5) * 0.25;
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const targetPitch = -0.18 - p * 0.10;
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const targetYaw = -(p - 0.5) * 0.10;
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/* Banking — penche légèrement, nez vers le haut (montée) */
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const targetRoll = 0.18 + (p - 0.5) * 0.25; // .z = roulis
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const targetPitch = 0.20 + p * 0.10; // .x = nez vers le haut (montée)
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const targetYaw = -(p - 0.5) * 0.10; // .y = soupçon de yaw
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planeHolder.rotation.z += (targetRoll - planeHolder.rotation.z) * 0.08;
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planeHolder.rotation.x += (targetPitch - planeHolder.rotation.x) * 0.08;
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planeHolder.rotation.y += (targetYaw - planeHolder.rotation.y) * 0.08;
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