Clean up scattered noise around the parcel sprite
Original Gemini export had small dim artifacts dotted around the parachute (visible against the transparent backdrop in the rendered sprite). Re-process: crop the canvas tightly around the subject (720×768 starting at x=344), then run a geq pass that knocks any pixel with alpha < 40 down to alpha 0. The main subject keeps its clean alpha; the faint speckles disappear. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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