Clean up scattered noise around the parcel sprite

Original Gemini export had small dim artifacts dotted around the
parachute (visible against the transparent backdrop in the rendered
sprite). Re-process: crop the canvas tightly around the subject
(720×768 starting at x=344), then run a geq pass that knocks any
pixel with alpha < 40 down to alpha 0. The main subject keeps its
clean alpha; the faint speckles disappear.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
MVA Global Fret 2026-05-05 13:01:40 +02:00
parent 3f773380c4
commit 3fc8f26c2e

Binary file not shown.

Before

Width:  |  Height:  |  Size: 236 KiB

After

Width:  |  Height:  |  Size: 219 KiB