User's annotation showed the cargo belongs right at the canopy's
base — where the strings converge — not at the very bottom of the
strings. New position: parachuteBottom + 0.55·parachuteHeight,
i.e. about 55% up the parachute's vertical extent. Cargo also
shrunk to 0.36×0.30×0.36 to better match the small rectangle the
user drew.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The black rectangles the user circled in the screenshot were the
strap meshes (strapH/strapV, 0.04-thick black boxes) — they were
meant to wrap the cardboard box but ended up rendering as detached
rectangles in some viewing angles. They're gone.
Cargo positioning is now computed from the actual scaled parachute
bbox: parachuteBottom = -(size.y · baseScale)/2, cargo center sits
just inside that line for a slight overlap so the parachute strings
visually terminate on the box top. The cargo is now a child of the
parachute mesh (para.add(cargo)), so any transform applied to the
parachute — scale, rotation, position — carries the box along with
it. To keep the visible box size consistent regardless of the
parachute's baseScale, the cargo's local position and scale are
divided by baseScale.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Drops the parcel.png sprite (which baked the parachute and the box
into a single image) for a real 3D model: assets/parachute.glb is
the CC-BY 3.0 « Parachute » by Poly by Google, decompressed from
poly.pizza's static.poly.pizza CDN.
The parcel template now stacks four meshes inside one Group so they
move as a unit:
- the loaded parachute (centered + scaled to ~1.6 world units max)
- a 0.46×0.36×0.46 brown box with metal-low MeshStandardMaterial,
positioned at y = -0.96 — right below the parachute's harness
point — so the model's strings appear to terminate on it
- two thin black straps wrapping the box (0.04-thick boxes, one
horizontal one vertical) for visual reinforcement that the cargo
is tied down
spawnParcel clones the template (deep), per-instance clones every
material so opacity can be modulated independently per parcel, and
adds a slight pendulum sway + slow Y spin. Falling/scale-up/fade
logic adapted from the sprite version. Cleanup disposes the cloned
materials when a parcel exits.
HTML credit comment extended to attribute both the airplane and the
new parachute under CC-BY 3.0.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Original Gemini export had small dim artifacts dotted around the
parachute (visible against the transparent backdrop in the rendered
sprite). Re-process: crop the canvas tightly around the subject
(720×768 starting at x=344), then run a geq pass that knocks any
pixel with alpha < 40 down to alpha 0. The main subject keeps its
clean alpha; the faint speckles disappear.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a sprite-based parcel system. The plane spawns a new
parcel-on-parachute (assets/parcel.png, 236 KB transparent) every
~1.4 s while it's visible (progress 0.04-0.92). Each parcel:
- Spawns at the plane's current position with a tiny random offset.
- Falls at 1.4 world units/s, with a small horizontal drift and a
parachute sway sinusoid for character.
- Scales 0.35 → 2.6 over its lifetime, simulating the perspective
of falling toward the camera.
- Fades in over 6% of life, fades out over the last 15%.
- Cleaned up (removed from scene + material disposed) when its
lifetime expires or it drops below y = -10.
Implemented as THREE.Sprite so it always faces the camera, no need
to track per-parcel orientation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
User sketched a near-horizontal red line in the upper third of the
viewport, slightly higher on the left than on the right. Mapping
that to world coords with the camera at z=22 and 40° vfov:
- right end (entrance): y ≈ +3.5
- left end (exit): y ≈ +5
So the plane keeps cruising in the upper portion of the frame and
climbs ~1.5 world units across 40 horizontal units — about 2° of
slope. Pitch follows: rotation.z = -0.06 - p·0.01 (3.5–4° nose-up,
matching the slope). Roll softened to 0.04 ± 0.02 since the path is
nearly straight.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reroute the plane: it now enters from the upper-right (y=+6) and
exits at the lower-left (y=-10), so the path slopes downward as a
~22° descent (slope = -16/40 in world units). Pitch reversed to
match — rotation.z = +0.32 + p·0.05 (≈18-21° nose-down) so the
plane's body aligns with the descent line. Roll and yaw unchanged.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The labels in the previous commit were swapped. With the wrapper
rotated -π/2 around Y so the nose points -X, the plane's longitudinal
axis is world X (so rotation.x is roll) and its lateral axis is
world Z (so rotation.z is pitch). Earlier code applied "roll"
(positive 0.18) to .z, which was actually pitching the nose down —
no amount of tweaking rotation.x could compensate, hence the user
seeing the plane go forward+down even after sign flips.
Now:
- rotation.z = -0.30 - p·0.05 (nose up ~17–20°, climb attitude)
- rotation.x = 0.12 + small variation (subtle roll)
- rotation.y = 0 (no yaw, plane already heading the right way)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
After the wrapper's -π/2 yaw, applying positive rotation.x to the
planeHolder rotates the plane around world X with the nose dropping,
not lifting (visible in the user-supplied screenshot). Flipping to
-0.18 (≈10°) puts the nose where the trajectory says it should go.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The +0.20 (≈11°) climb angle from last commit looked cartoonishly
steep. Real airliners climb at maybe 3–5° once they've cleaned up
after takeoff. Cut targetPitch to 0.06 + p·0.02 (3.5° → 4.6°).
Roll/yaw untouched.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
py was descending +7→+2, now ascending -1→+12 so the plane gains
altitude across the traversal. px stretched 18→-22 (was 16→-16) so
both endpoints sit clearly outside the visible frustum (camera at
z=22 + 40° vfov gives ~28 world-units of visible width on a 16:9
viewport). Pitch flipped from negative to +0.20 + p·0.10 to read
as nose-up for the climb. Roll/yaw unchanged.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The Poly by Google airplane's default orientation in the GLB is the
opposite of what I assumed: at wrapper.rotation.y = +π/2 the nose
ended up pointing into the direction the plane was moving away from
(it looked like it was flying tail-first). Switch to -π/2 so the
nose actually leads the trajectory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Two adjustments to the intro plane:
1. Autonomous cruise speed. Adds BASE_SPEED (1/28 per second of
wallclock) to targetProgress on every frame, so the plane crosses
the screen on its own in ~28 s without any input. Mouse motion
still adds a boost (one full traversal per ~4500 px of cursor
travel), which feels like the plane "speeding up" when the user
interacts. Time delta clamped to 0.1 s so the plane doesn't jump
forward after the tab returns from background.
2. Reverse direction. Plane now enters from upper-right (x = +16),
traverses to upper-left (x = -16), nose pointing -X. Wrapper rot.y
flipped to +π/2; px formula flipped; banking angles inverted so
the plane still rolls "into the turn" along its new direction.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Old behaviour: plane.x mapped 1:1 to cursor.x — moving the mouse left
made the plane reverse. New behaviour: every pixel of cursor travel
(any direction) increments a progress counter from 0 to 1, the plane
position is derived from progress, and progress saturates at 1 — so
once the plane has exited stage right, it stays gone.
FULL_DISTANCE = 3500 px of cursor travel for a full traversal. The
existing lerp (0.06) still smooths the rendered position. Background
parallax still uses raw cursor X/Y (independent of plane progress).
deviceorientation handler updated symmetrically — gamma+beta deltas
push progress forward on mobile.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Background was inadvertently the wrong Gemini export (an unrelated
airliner-over-mountains photo) — sorted out and replaced with the
intended aerial illustration of Antananarivo (Lake Anosy + Rova
hill + city, 487 KB, 1920px wide).
Also lifted the plane's trajectory: y goes from +7 (offscreen
upper-left) to +2 (still upper half, exiting right) instead of
+5..-2. The plane now stays clearly in the upper third of the
viewport, leaving room for the centered CTA button and the city
detail at the bottom.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
User-supplied aerial illustration of Antananarivo (Lake Anosy + Rova
hill + surrounding city, 1920px wide JPG, 241 KB) replaces the
parachute-drop video as the static intro backdrop. The video files
are deleted from /videos.
The plane no longer orbits a scroll timeline. Now:
- Page is a single viewport, no scroll, no act labels, no scroll hint.
- Mouse X (0..1) drives plane.position.x from -16 (offscreen left) to
+16 (offscreen right), with plane.position.y descending from +5 to
-2 — so the plane enters from the upper-left and exits lower-right.
- Pitch/roll/yaw lerp toward small targets that depend on mouse X, so
the plane banks naturally as it crosses.
- Background image gets a softer mouse parallax (-16/-10px) via the
existing --mx/--my CSS vars, now updated from intro-scene.js.
- Three.js cloud spheres are gone; the photo is the entire backdrop.
- ScrollTrigger + the GSAP timeline are removed; the page no longer
needs gsap at all (the script tag stayed for now in case it comes
back, but the dependency could be dropped on a future pass).
- CTA button is back to plain visible/centered, no reveal animation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Drops the cylinder+box airplane built last commit in favor of a CC-BY
3D commercial airliner from Poly by Google (188 KB GLB, 11.3k tris,
hosted in assets/airplane.glb). Loaded at runtime via three/addons
GLTFLoader; importmap extended to expose the addons subpath.
Bug worth noting: a naive setFromObject + position.sub(center) +
scale.setScalar pipeline leaves the model offset by -center after
scaling because position is in pre-scale units. Fix is to wrap the
model in a Group, apply the centering offset to the inner model,
then scale the outer Group — the whole transform stays consistent.
Attribution added in two places per CC-BY 3.0:
- HTML header comment with creator + source URL + license link
- JS file header in intro-scene.js
Tone-mapping bumped to ACES filmic for a slightly nicer render.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Restructure the page so the first 4 viewports of scroll drive a
Three.js scene composited on top of the Antananarivo parachute video.
What's there:
- Three.js (ESM, r158 via importmap) renders a low-poly cargo airliner
built from primitives: cylinder fuselage, cone nose, sphere cockpit
(dark glass + emissive), box wings/tail/fin, cylinder engines with
torus intakes, gold trim band, navy fin with gold logo box. No
external model file.
- Hemisphere + directional + ambient lights tuned for golden-hour fill.
- 14 cloud spheres scattered around the plane, slowly rotating.
- GSAP + ScrollTrigger drive a single progress value scrubbed against
scroll position. Inside the rAF loop, the camera arcs from rear-left
(-0.6 rad) to front-right (+1.1 rad), radius dipping mid-flight, and
the plane rolls slightly with scroll.
- Three act labels (Paris CDG / Vol cargo / Antananarivo) cross-fade at
20%/40%-60%/72% scroll positions via a chained gsap timeline.
- Gold CTA button stays opacity:0 + pointer-events:none until the last
~10% of scroll, then fades and scales in. Hover transform rebuilt
without the old mouse-parallax tilt (fights the scroll animation).
- Scroll hint pill (chevron + "Faites défiler") at the bottom of the
first viewport, fades out on first scroll event.
- prefers-reduced-motion shortcut: scroll stage hidden, CTA visible,
no animation. Page reverts to a static screen with the video bg.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Hero animation: a 3D airliner enters from the lower-left climbing,
crosses the viewport at near-1:1 scale around 50% of the timeline,
then exits top-right and shrinks. CTA stays hidden during the flyby
and fades in once the plane has cleared the frame; the gold pulse
halo is delayed to start with the reveal.
The plane asset is microsoft/fluentui-emoji's Airplane/3D, MIT.
Total intro is ~3.9s before the CTA is interactable; reduced-motion
short-circuits the whole sequence and shows the button immediately.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
User didn't like the cloud look. Roll the button back to the gold
pill from c52ac51 (gold gradient, shine sweep, pulse halo, mouse
parallax tilt). Keep the parachute video swap, just restore the CTA
styling.
Drop assets/cloud.png — no longer referenced.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The Lottie parachute was floating above the cloud as an extra layer,
which felt busy. Strip it out — the dotlottie player script tag, the
.cta-stack wrapper, the .cta-parachute rule, and assets/parachute.json
all go.
The cloud is now the only landing element. Bumped width 360→520 and
height 200→360 so the Fluent cloud renders much larger; bumped font
size 1.15→1.4rem; added a small negative margin-top to seat the text
on the cloud's "body" (Fluent's base is heavy, the body sits a bit
above the geometric center).
Drop animation moved off the wrapper onto the button itself, with the
:hover rule overriding animation:none + applying the centered scale
transform so hover doesn't fight the keyframe.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The chromakey extraction on the user's reference image left frayed
edges and detached fragments. Replace with the official 3D cloud
asset from microsoft/fluentui-emoji (256x256 RGBA, 19 KB, MIT
license) — already perfectly cut, soft white-to-lavender gradient,
no artifacts.
Also broaden .claude/settings.local.json: replace ~30 over-narrow
literal command rules (each only matched its single exact
invocation) with prefix patterns covering git/curl/ffmpeg/file-ops,
common PowerShell verbs, and the MCP toolkits in active use, so
routine work stops triggering permission prompts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three iterations on the entrance animation:
- Edit the dotLottie animation in place: drop the "parcel" and
"clouds_comp" layers so only the parachute itself remains. Save the
result as plain JSON (parachute.json, 15 KB) instead of zipped
.lottie since PowerShell's Compress-Archive produces a ZIP that
the dotlottie player can't decode.
- Replace the five CSS cloud puffs with a single cloud illustration
from the user (cloud.png, transparent background) sat behind the
CTA text. Bigger, less abstract, more on-brand.
- Stretch the drop keyframes from 1.6s to 3.4s — still well below the
~7s the parachute boxes in the background video take to land.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the gold pill with a fluffy cloud-shaped button — pill base
plus five absolutely-positioned puffs (three on top, two on the
bottom) all in white-to-pale-blue gradient with subtle inner shadow
to read as 3D.
Cradle the button in a 170px LottieFiles parachute (Elmer Vergara's
"Falling Parcel", licensed under Lottie Simple, hosted in
assets/parachute.lottie at 3.7 KB). The whole stack drops in from
above the viewport over 1.6s with a slight overshoot, much faster
than the boxes in the background video, then the parachute keeps
looping in place.
Mouse parallax dropped from the button — it would fight the entrance
animation. Video parallax stays.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Pure setpts slowdown holds each source frame for the same wall-clock
time, which at 25 fps source / 2x means ~12.5 effective fps — felt
juddery. Switch to setpts=1.5*PTS (7.4s output) and add
minterpolate=fps=50:mi_mode=blend so the encoder generates blended
intermediate frames. Result is buttery, slightly faster than the 2x
version.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Re-encode from source with setpts=2.0*PTS so the 5-second clip plays
back over 10 seconds. Boxes drift down more gently, matches the
cinematic slow-motion feel asked for in the original prompt.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the portrait 9:16 source with a 16:9 landscape rendering of
the same scene — the wide aspect matches the desktop viewport so the
full Antananarivo skyline is visible without center-cropping. Crop
bottom 150px to remove the HeyGen watermark, strip audio, no logo
composite this round (per request).
Final: 1280x570, 5s, 1.6 MB.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Swap the rotating Earth backdrop for an AI-generated golden-hour shot
of Antananarivo's skyline with navy cardboard boxes parachuting in
from across the frame. The hero box at center gets the MVA Global Fret
shield overlaid for the last second of the loop, so each cycle ends
on a brand reveal.
Pipeline: source video cropped (bottom 150px) to remove the HeyGen
watermark, audio stripped, MVA logo composited on the foreground box
from t=4 to t=5 with a 0.3s alpha fade-in, re-encoded to H.264 at CRF
22 (1.1 MB total).
Tint overlay softened — the original navy gradient was tuned for the
dark space backdrop and was crushing the golden hour light.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tracking the line against the rotating globe was finicky and never
quite aligned. Strip out the SVG route, the great-circle slerp, the
3D projection and the debug overlay — the rotating Earth alone is
the visual now.
Re-add a subtle mouse parallax: the video shifts up to 22px against
the cursor, the CTA button tilts 8px the opposite way for a 3D feel.
On mobile, deviceorientation drives the same vars.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The pins were drifting east of the actual cities — Paris ended up over
Italy and Antananarivo in the Indian Ocean. Linear regression over five
calibration frames (visible central longitude at t=0,10,15,18,22) gives
LON0~151, rate~-6.0, which I round to 150 and -6.
Also expose all knobs as URL params (?lon0=&rate=&cx=&cy=&r=) and add a
?debug=1 overlay that draws the projected sphere outline + equator +
30 deg meridian grid, so the calibration can be eyeballed live.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the Pexels stock clip with a higher-quality Earth-from-space loop
hosted in /videos (720p, 60s, slowed 2x, 12 MB). The static SVG arc is
gone — the route is now computed every frame from a 3D projection that
follows the globe's rotation:
- France (48.85N, 2.35E) and Antananarivo (-18.9N, 47.5E) are placed on
a unit sphere, then rotated around the Y axis to match the apparent
central longitude of the video at each frame (LON0=140 deg, omega
=-5.75 deg/s, calibrated empirically from sample frames).
- A great-circle arc is sampled with slerp and projected
orthographically; only the front-side portion (z > 0) is drawn.
- Pins fade out when their city rotates behind the globe; the whole
group fades out when both endpoints are on the back side.
Mouse parallax dropped — it would desync the SVG from the video and
break alignment.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace clouds video (Pexels 2098989) with actual Earth-from-space footage
(Pexels 854275 — Europe/Africa visible + orbiting satellite) and remove
the static Unsplash Earth photo layer that was overlaying the video.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Background video: aerial cloudscape (Pexels free video, 7.4 MB SD)
autoplay, loop, muted; fastest mouse parallax (-45px). Hue-shifted
toward navy and slightly desaturated.
- Earth-from-space photo overlaid in screen blend mode at 78%
opacity so the cloud motion shows through; medium parallax.
- Navy night tint preserves brand palette and central legibility.
- New SVG route layer: thin red gradient stroke (1.5px) curving
Paris → Antananarivo, with a glow filter, a soft halo path
beneath, two fixed pin markers at each endpoint, and a white
pulse traveling along the path on a 3.6s loop.
- Centered card content was stripped to JUST the gold "Accéder au
site" button (continuous pulse ring + hover shine + lift).
The full text block (welcome / subtitle / 3 meta stats) is gone.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previous SVG illustrations and emojis were dropped per user feedback.
The new intro is a single fixed viewport (no scroll) where every
layer reacts to mouse movement only:
Layer 1 — Real photo: Earth at night from space (NASA / Unsplash),
slow parallax (-18px max).
Layer 2 — Navy gradient tint to anchor the brand palette and
ensure central card legibility.
Layer 3 — Real photo: aerial sunset clouds (Unsplash), 28%
opacity with mix-blend-mode soft-light, faster
parallax (-32px max).
Layer 4 — Gold radial glow that follows the cursor (mix-blend
screen), giving an interactive "spotlight" feel.
Layer 5 — 12 floating gold particles with continuous CSS
animation, fastest parallax (-55px max).
Center card (glassmorphism, navy + gold border, blur 24px) tilts in
the OPPOSITE direction (+12px) for a 3D depth illusion. The CTA
button has a continuous pulse ring, hover lift + shine sweep, and
routes to accueil.html.
Mobile: device-orientation events drive the parallax instead of
mouse. prefers-reduced-motion kills all animations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The new index.html is a 3-act scroll-driven storytelling intro:
Act 1 (Tarmac at sunset)
Sunset gradient sky, mountain silhouettes, hangar, runway with
centerline lights. Inline SVG cargo plane (MVA-branded gold tail)
sits on the ground while box emojis cycle up a loading ramp.
Act 2 (Take-off at dusk)
Dusk sky, two parallax cloud layers and distant mountains. The
plane translates diagonally up-and-right with a slight tilt and
a glowing contrail, sized down progressively.
Act 3 (Arrival at night)
Deep navy night sky with twinkling stars, a glowing moon, and
the Madagascar coastline silhouette. A small plane fades in
descending toward the island, then a centered CTA block reveals:
"Bienvenue à bord" with the gold "Accéder au site" button that
routes to accueil.html (the real homepage).
Implementation:
- Pure CSS layered scenes; no library
- Scroll progress driven by a single CSS custom property --scroll
(0→1) updated via rAF, layers transform off it
- Mouse-move parallax on layers via --mx/--my (skipped on touch)
- Inline SVG plane reused across the 3 scenes
- All text is i18n-driven with a new `intro` section in FR/EN/MG
Architecture changes:
- index.html → new parallax intro
- accueil.html → former index.html content (full homepage)
- All nav/logo/footer links updated index.html → accueil.html across
the 8 existing pages
- Mobile-nav on accueil.html now also includes Service Commande
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bundle the actual SVG logos in images/payment-logos/ and reference
them with <img> instead of Font Awesome glyphs:
- mvola.svg (from mvola.mg, the green wordmark)
- orange.svg (Wikimedia Commons, square orange)
- airtel.svg (Wikimedia Commons, red wordmark)
- visa.svg (Wikimedia Commons)
- mastercard.svg (Wikimedia Commons)
New CSS block (.payment-logos-grid + .payment-logo-card) gives a
clean 4-column white-card layout with hover lift, gold border tint
on hover, and a 2-column responsive layout on mobile. The bank-card
slot now displays both Visa and Mastercard logos side-by-side.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Same fix as for Service Commande: apply .pricing-card--flat modifier
so the gold ::before bar is hidden and the border is uniform 2px on
all sides instead of looking thicker at the top.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two new clauses inserted into the loss-procedure article:
- Point 2: Drop-off at La Poste in France by a third party on behalf
of the Client. The La Poste receipt is mandatory as proof of
deposit; without it, no claim is processed.
- Point 4: When no prior declaration of the parcel contents was made
to MVA Global Fret, the refund is a flat-rate capped at 22,000 Ar
per kilogram lost. Encourages clients to declare valuable items.
Existing points renumbered (online purchase becomes 3, internal
verification 5, exclusions 6). Updated in all three CGV language
blocks (FR / EN / MG).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace the short liability paragraph with a structured procedure
covering: third-party carrier proof for losses before Paris depot,
seller-refund-refusal proof for online purchases, MVA refund
commitment with invoice, internal verification clause, and explicit
exclusions (packaging, customs, prohibited items, force majeure).
Updated in all three CGV language blocks (FR / EN / MG).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bumped "Dernière mise à jour" footer in the three CGV language blocks:
- FR: 04 Mai 2026
- EN: May 4, 2026
- MG: 04 Mey 2026
The "En vigueur depuis le 1er janvier 2025" header is kept (initial
effective date does not change).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Footer copyright bumped to 2026 across all 8 HTML pages and in the
three translation strings (FR/EN/MG) in translations.js.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
"Dépasser les dimensions autorisées" now has an asterisk pointing to
a small italic note below the dos/donts grid: "Nous contacter pour
tout colis volumineux." (FR/EN/MG).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The default .pricing-card has both a 3px gold border AND a 6px gold
gradient bar on top (::before). On the Service Commande page that
combination made the top edge look much thicker than the sides.
Add a .pricing-card--flat modifier that hides the ::before bar and
trims the border to 2px, then apply it to the commission card.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
New page service-commande.html explaining the order-on-behalf service:
- 10% commission on total order amount
- 50% deposit + 50% on order validation
- Right to request 100% upfront for large orders
- Standard 70,000 Ar/kg shipping fee on top, paid on receipt
- 5-question FAQ
- CTA to contact / Messenger
Trilingual content (FR / EN / MG) added to translations.js with full
serviceCommande section + nav.serviceCommande key.
Menu link inserted right after "Tarifs" in main nav, mobile nav and
footer links across all pages: index, about, tarifs, contact,
guide-envoi, application, cgv, service-commande.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When a client tries to re-register with an existing email:
- The form still shows the on-screen "already registered" message
- HubSpot data is still untouched (no duplicate, ref number preserved)
- NEW: a welcome-back email is now sent via EmailJS reminding them
of their existing client reference number
- The internal MVA notification (Formspree) is preserved
Requires creating a new EmailJS template (id: template_welcome_back)
with variables: firstname, email, reference_client.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Use a Boeing-style commercial airliner on the tarmac, more relevant to
the air-freight business than the previous unrelated image. Image is
new to the site (no duplicates with index/about/tarifs/guide/contact).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace the cramped map-container layout with a polished map-card
- Centered section header (h2 + gold-line + subtitle) above the card
- Navy gradient header inside the card with gold location icon
- Address displayed in the header alongside an "open in Google Maps" CTA
- Increased map height to 420px (320px on mobile)
- Soft shadow and gold-tinted border for premium feel
- Added mapSubtitle translation key (FR/EN/MG)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>