Commit Graph

10 Commits

Author SHA1 Message Date
MVA Global Fret
710551082c Flip pitch sign — turns out positive rotation.x was nose-down
After the wrapper's -π/2 yaw, applying positive rotation.x to the
planeHolder rotates the plane around world X with the nose dropping,
not lifting (visible in the user-supplied screenshot). Flipping to
-0.18 (≈10°) puts the nose where the trajectory says it should go.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 12:29:12 +02:00
MVA Global Fret
1aa18d92b8 Soften the plane's pitch to a realistic ~4° nose-up
The +0.20 (≈11°) climb angle from last commit looked cartoonishly
steep. Real airliners climb at maybe 3–5° once they've cleaned up
after takeoff. Cut targetPitch to 0.06 + p·0.02 (3.5° → 4.6°).
Roll/yaw untouched.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 12:27:30 +02:00
MVA Global Fret
390e075371 Plane climbs and exits fully off-screen
py was descending +7→+2, now ascending -1→+12 so the plane gains
altitude across the traversal. px stretched 18→-22 (was 16→-16) so
both endpoints sit clearly outside the visible frustum (camera at
z=22 + 40° vfov gives ~28 world-units of visible width on a 16:9
viewport). Pitch flipped from negative to +0.20 + p·0.10 to read
as nose-up for the climb. Roll/yaw unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 12:24:03 +02:00
MVA Global Fret
a23ef5edc3 Flip plane heading 180° — nose now leads the right→left motion
The Poly by Google airplane's default orientation in the GLB is the
opposite of what I assumed: at wrapper.rotation.y = +π/2 the nose
ended up pointing into the direction the plane was moving away from
(it looked like it was flying tail-first). Switch to -π/2 so the
nose actually leads the trajectory.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 12:19:48 +02:00
MVA Global Fret
48dbd14541 Plane drifts forward at cruise speed, reverse trajectory right→left
Two adjustments to the intro plane:

1. Autonomous cruise speed. Adds BASE_SPEED (1/28 per second of
   wallclock) to targetProgress on every frame, so the plane crosses
   the screen on its own in ~28 s without any input. Mouse motion
   still adds a boost (one full traversal per ~4500 px of cursor
   travel), which feels like the plane "speeding up" when the user
   interacts. Time delta clamped to 0.1 s so the plane doesn't jump
   forward after the tab returns from background.

2. Reverse direction. Plane now enters from upper-right (x = +16),
   traverses to upper-left (x = -16), nose pointing -X. Wrapper rot.y
   flipped to +π/2; px formula flipped; banking angles inverted so
   the plane still rolls "into the turn" along its new direction.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 12:15:59 +02:00
MVA Global Fret
3829ab9af6 Drive plane progress by mouse movement, not mouse position
Old behaviour: plane.x mapped 1:1 to cursor.x — moving the mouse left
made the plane reverse. New behaviour: every pixel of cursor travel
(any direction) increments a progress counter from 0 to 1, the plane
position is derived from progress, and progress saturates at 1 — so
once the plane has exited stage right, it stays gone.

FULL_DISTANCE = 3500 px of cursor travel for a full traversal. The
existing lerp (0.06) still smooths the rendered position. Background
parallax still uses raw cursor X/Y (independent of plane progress).
deviceorientation handler updated symmetrically — gamma+beta deltas
push progress forward on mobile.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 12:11:53 +02:00
MVA Global Fret
ad9ad43487 Use the correct Antananarivo aerial image, lift plane to upper half
Background was inadvertently the wrong Gemini export (an unrelated
airliner-over-mountains photo) — sorted out and replaced with the
intended aerial illustration of Antananarivo (Lake Anosy + Rova
hill + city, 487 KB, 1920px wide).

Also lifted the plane's trajectory: y goes from +7 (offscreen
upper-left) to +2 (still upper half, exiting right) instead of
+5..-2. The plane now stays clearly in the upper third of the
viewport, leaving room for the centered CTA button and the city
detail at the bottom.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 11:39:08 +02:00
MVA Global Fret
eba88207c4 Swap video bg for aerial Antananarivo image, drive plane with the mouse
User-supplied aerial illustration of Antananarivo (Lake Anosy + Rova
hill + surrounding city, 1920px wide JPG, 241 KB) replaces the
parachute-drop video as the static intro backdrop. The video files
are deleted from /videos.

The plane no longer orbits a scroll timeline. Now:
- Page is a single viewport, no scroll, no act labels, no scroll hint.
- Mouse X (0..1) drives plane.position.x from -16 (offscreen left) to
  +16 (offscreen right), with plane.position.y descending from +5 to
  -2 — so the plane enters from the upper-left and exits lower-right.
- Pitch/roll/yaw lerp toward small targets that depend on mouse X, so
  the plane banks naturally as it crosses.
- Background image gets a softer mouse parallax (-16/-10px) via the
  existing --mx/--my CSS vars, now updated from intro-scene.js.
- Three.js cloud spheres are gone; the photo is the entire backdrop.
- ScrollTrigger + the GSAP timeline are removed; the page no longer
  needs gsap at all (the script tag stayed for now in case it comes
  back, but the dependency could be dropped on a future pass).
- CTA button is back to plain visible/centered, no reveal animation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 11:35:11 +02:00
MVA Global Fret
d99e2a5fc1 Replace primitive plane with a real GLTF airliner
Drops the cylinder+box airplane built last commit in favor of a CC-BY
3D commercial airliner from Poly by Google (188 KB GLB, 11.3k tris,
hosted in assets/airplane.glb). Loaded at runtime via three/addons
GLTFLoader; importmap extended to expose the addons subpath.

Bug worth noting: a naive setFromObject + position.sub(center) +
scale.setScalar pipeline leaves the model offset by -center after
scaling because position is in pre-scale units. Fix is to wrap the
model in a Group, apply the centering offset to the inner model,
then scale the outer Group — the whole transform stays consistent.

Attribution added in two places per CC-BY 3.0:
- HTML header comment with creator + source URL + license link
- JS file header in intro-scene.js
Tone-mapping bumped to ACES filmic for a slightly nicer render.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 11:18:53 +02:00
MVA Global Fret
341dca7cb5 Convert intro into a scroll-driven 3D cinematic
Restructure the page so the first 4 viewports of scroll drive a
Three.js scene composited on top of the Antananarivo parachute video.

What's there:

- Three.js (ESM, r158 via importmap) renders a low-poly cargo airliner
  built from primitives: cylinder fuselage, cone nose, sphere cockpit
  (dark glass + emissive), box wings/tail/fin, cylinder engines with
  torus intakes, gold trim band, navy fin with gold logo box. No
  external model file.
- Hemisphere + directional + ambient lights tuned for golden-hour fill.
- 14 cloud spheres scattered around the plane, slowly rotating.
- GSAP + ScrollTrigger drive a single progress value scrubbed against
  scroll position. Inside the rAF loop, the camera arcs from rear-left
  (-0.6 rad) to front-right (+1.1 rad), radius dipping mid-flight, and
  the plane rolls slightly with scroll.
- Three act labels (Paris CDG / Vol cargo / Antananarivo) cross-fade at
  20%/40%-60%/72% scroll positions via a chained gsap timeline.
- Gold CTA button stays opacity:0 + pointer-events:none until the last
  ~10% of scroll, then fades and scales in. Hover transform rebuilt
  without the old mouse-parallax tilt (fights the scroll animation).
- Scroll hint pill (chevron + "Faites défiler") at the bottom of the
  first viewport, fades out on first scroll event.
- prefers-reduced-motion shortcut: scroll stage hidden, CTA visible,
  no animation. Page reverts to a static screen with the video bg.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 10:41:24 +02:00