Restructure the page so the first 4 viewports of scroll drive a Three.js scene composited on top of the Antananarivo parachute video. What's there: - Three.js (ESM, r158 via importmap) renders a low-poly cargo airliner built from primitives: cylinder fuselage, cone nose, sphere cockpit (dark glass + emissive), box wings/tail/fin, cylinder engines with torus intakes, gold trim band, navy fin with gold logo box. No external model file. - Hemisphere + directional + ambient lights tuned for golden-hour fill. - 14 cloud spheres scattered around the plane, slowly rotating. - GSAP + ScrollTrigger drive a single progress value scrubbed against scroll position. Inside the rAF loop, the camera arcs from rear-left (-0.6 rad) to front-right (+1.1 rad), radius dipping mid-flight, and the plane rolls slightly with scroll. - Three act labels (Paris CDG / Vol cargo / Antananarivo) cross-fade at 20%/40%-60%/72% scroll positions via a chained gsap timeline. - Gold CTA button stays opacity:0 + pointer-events:none until the last ~10% of scroll, then fades and scales in. Hover transform rebuilt without the old mouse-parallax tilt (fights the scroll animation). - Scroll hint pill (chevron + "Faites défiler") at the bottom of the first viewport, fades out on first scroll event. - prefers-reduced-motion shortcut: scroll stage hidden, CTA visible, no animation. Page reverts to a static screen with the video bg. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
223 lines
8.9 KiB
JavaScript
223 lines
8.9 KiB
JavaScript
/* =========================================================================
|
|
INTRO SCENE — MVA Global Fret
|
|
Scène Three.js minimaliste : un avion-cargo low-poly construit à partir
|
|
de primitives (cylindre + boîtes + cônes), peint aux couleurs de la marque.
|
|
La timeline est pilotée par GSAP + ScrollTrigger : la position du scroll
|
|
anime caméra, avion et étiquettes. À 100% du scroll, le bouton CTA est
|
|
révélé.
|
|
========================================================================= */
|
|
|
|
import * as THREE from 'three';
|
|
|
|
const { gsap, ScrollTrigger } = window;
|
|
gsap.registerPlugin(ScrollTrigger);
|
|
|
|
/* ── Setup ──────────────────────────────────────────────────────────────── */
|
|
const canvas = document.getElementById('three-canvas');
|
|
const renderer = new THREE.WebGLRenderer({
|
|
canvas, alpha: true, antialias: true, powerPreference: 'high-performance'
|
|
});
|
|
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
|
renderer.outputColorSpace = THREE.SRGBColorSpace;
|
|
|
|
const scene = new THREE.Scene();
|
|
|
|
const camera = new THREE.PerspectiveCamera(38, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
camera.position.set(0, 1.4, 18);
|
|
camera.lookAt(0, 0, 0);
|
|
|
|
/* ── Lighting ───────────────────────────────────────────────────────────── */
|
|
const sun = new THREE.DirectionalLight(0xfff1d6, 1.4); // chaude, golden hour
|
|
sun.position.set(-6, 8, 4);
|
|
scene.add(sun);
|
|
|
|
const skyFill = new THREE.HemisphereLight(0xa8c5ff, 0x3a2a1a, 0.55);
|
|
scene.add(skyFill);
|
|
|
|
const ambient = new THREE.AmbientLight(0xffffff, 0.18);
|
|
scene.add(ambient);
|
|
|
|
/* ── Avion (low-poly à partir de primitives) ─────────────────────────────
|
|
Couleurs MVA : corps blanc cassé, accents navy + or sur les ailerons. */
|
|
const NAVY = new THREE.Color(0x1a1a3e);
|
|
const GOLD = new THREE.Color(0xc5a55a);
|
|
const BODY = new THREE.Color(0xf2f2f7);
|
|
|
|
const matBody = new THREE.MeshStandardMaterial({ color: BODY, roughness: 0.45, metalness: 0.08 });
|
|
const matNavy = new THREE.MeshStandardMaterial({ color: NAVY, roughness: 0.55, metalness: 0.10 });
|
|
const matGold = new THREE.MeshStandardMaterial({ color: GOLD, roughness: 0.35, metalness: 0.55 });
|
|
const matWindow = new THREE.MeshStandardMaterial({ color: 0x0e1a30, roughness: 0.2, metalness: 0.4, emissive: 0x0a1428, emissiveIntensity: 0.4 });
|
|
|
|
const plane = new THREE.Group();
|
|
|
|
// Fuselage — cylindre couché le long de l'axe Z
|
|
const fuselageGeo = new THREE.CylinderGeometry(0.55, 0.5, 7.2, 24);
|
|
const fuselage = new THREE.Mesh(fuselageGeo, matBody);
|
|
fuselage.rotation.x = Math.PI / 2;
|
|
plane.add(fuselage);
|
|
|
|
// Nez (cône avant)
|
|
const nose = new THREE.Mesh(new THREE.ConeGeometry(0.5, 1.4, 24), matBody);
|
|
nose.rotation.x = -Math.PI / 2;
|
|
nose.position.z = 4.3;
|
|
plane.add(nose);
|
|
|
|
// Cockpit (sphère bleu nuit pour les vitres)
|
|
const cockpit = new THREE.Mesh(new THREE.SphereGeometry(0.42, 18, 16, 0, Math.PI * 2, 0, Math.PI / 2), matWindow);
|
|
cockpit.rotation.x = -Math.PI / 2;
|
|
cockpit.position.set(0, 0.18, 3.4);
|
|
plane.add(cockpit);
|
|
|
|
// Bande dorée le long du fuselage (un cylindre fin)
|
|
const goldBand = new THREE.Mesh(new THREE.CylinderGeometry(0.555, 0.555, 7.2, 24, 1, true), matGold);
|
|
goldBand.rotation.x = Math.PI / 2;
|
|
goldBand.scale.set(1.001, 0.08, 1.001); // bande fine
|
|
plane.add(goldBand);
|
|
|
|
// Ailes principales (boîte aplatie, légèrement en flèche via rotation Y)
|
|
const wingGeo = new THREE.BoxGeometry(11, 0.18, 1.6);
|
|
const wings = new THREE.Mesh(wingGeo, matBody);
|
|
wings.position.set(0, -0.05, -0.4);
|
|
plane.add(wings);
|
|
|
|
// Bord doré sur les ailes
|
|
const wingTrim = new THREE.Mesh(new THREE.BoxGeometry(11.05, 0.06, 0.18), matGold);
|
|
wingTrim.position.set(0, -0.04, 0.32);
|
|
plane.add(wingTrim);
|
|
|
|
// Empennage horizontal (petites ailes arrière)
|
|
const tail = new THREE.Mesh(new THREE.BoxGeometry(3.4, 0.14, 0.85), matBody);
|
|
tail.position.set(0, 0.25, -3.0);
|
|
plane.add(tail);
|
|
|
|
// Empennage vertical (queue)
|
|
const fin = new THREE.Mesh(new THREE.BoxGeometry(0.16, 1.45, 1.6), matNavy);
|
|
fin.position.set(0, 0.85, -2.9);
|
|
fin.geometry.translate(0, 0, -0.4); // base alignée arrière
|
|
plane.add(fin);
|
|
|
|
// Logo navy sur la queue (un petit cube doré)
|
|
const logoBadge = new THREE.Mesh(new THREE.BoxGeometry(0.165, 0.45, 0.35), matGold);
|
|
logoBadge.position.set(0, 1.1, -3.1);
|
|
plane.add(logoBadge);
|
|
|
|
// Réacteurs sous les ailes (cylindres)
|
|
const engineGeo = new THREE.CylinderGeometry(0.35, 0.32, 1.5, 18);
|
|
const engineL = new THREE.Mesh(engineGeo, matNavy);
|
|
engineL.rotation.x = Math.PI / 2;
|
|
engineL.position.set(-2.6, -0.45, 0.2);
|
|
plane.add(engineL);
|
|
|
|
const engineR = engineL.clone();
|
|
engineR.position.x = 2.6;
|
|
plane.add(engineR);
|
|
|
|
// Petites bouches d'admission dorées sur les réacteurs
|
|
const intakeGeo = new THREE.TorusGeometry(0.35, 0.05, 10, 24);
|
|
const intakeL = new THREE.Mesh(intakeGeo, matGold);
|
|
intakeL.position.set(-2.6, -0.45, 0.95);
|
|
plane.add(intakeL);
|
|
const intakeR = intakeL.clone();
|
|
intakeR.position.x = 2.6;
|
|
plane.add(intakeR);
|
|
|
|
scene.add(plane);
|
|
|
|
/* ── Nuages volants (sprites simples) ───────────────────────────────────── */
|
|
const clouds = new THREE.Group();
|
|
const cloudMat = new THREE.MeshStandardMaterial({
|
|
color: 0xffffff, roughness: 1.0, metalness: 0, transparent: true, opacity: 0.85
|
|
});
|
|
for (let i = 0; i < 14; i++) {
|
|
const cl = new THREE.Mesh(new THREE.SphereGeometry(1, 12, 10), cloudMat);
|
|
const r = 18 + Math.random() * 14;
|
|
const a = Math.random() * Math.PI * 2;
|
|
cl.position.set(Math.cos(a) * r, (Math.random() - 0.4) * 9, Math.sin(a) * r - 8);
|
|
cl.scale.set(1.6 + Math.random() * 1.4, 0.9 + Math.random() * 0.6, 1.6 + Math.random() * 1.4);
|
|
clouds.add(cl);
|
|
}
|
|
scene.add(clouds);
|
|
|
|
/* ── État animé piloté par le scroll ───────────────────────────────────── */
|
|
const state = { progress: 0 };
|
|
|
|
ScrollTrigger.create({
|
|
trigger: '.scroll-stage',
|
|
start: 'top top',
|
|
end: 'bottom bottom',
|
|
scrub: 0.6,
|
|
onUpdate: self => { state.progress = self.progress; }
|
|
});
|
|
|
|
/* Étiquettes : fade-in/out aux bonnes plages de scroll */
|
|
const tl = gsap.timeline({
|
|
scrollTrigger: { trigger: '.scroll-stage', start: 'top top', end: 'bottom bottom', scrub: 0.4 }
|
|
});
|
|
tl.fromTo('#label-paris', { opacity: 0, y: 20 }, { opacity: 1, y: 0, duration: 0.05 }, 0.02)
|
|
.to( '#label-paris', { opacity: 0, y: -20 }, 0.20)
|
|
.fromTo('#label-cruise', { opacity: 0, y: 20 }, { opacity: 1, y: 0 }, 0.40)
|
|
.to( '#label-cruise', { opacity: 0, y: -20 }, 0.60)
|
|
.fromTo('#label-tana', { opacity: 0, y: 20 }, { opacity: 1, y: 0 }, 0.72)
|
|
.to( '#label-tana', { opacity: 0, y: -20 }, 0.92);
|
|
|
|
/* CTA : caché jusqu'à ~92% du scroll, puis fade in */
|
|
gsap.fromTo('#ctaBtn',
|
|
{ opacity: 0, scale: 0.85 },
|
|
{
|
|
opacity: 1, scale: 1, duration: 0.5,
|
|
ease: 'cubic-bezier(0.2, 0.8, 0.2, 1)',
|
|
scrollTrigger: {
|
|
trigger: '.scroll-stage',
|
|
start: 'bottom-=400 bottom',
|
|
end: 'bottom bottom',
|
|
scrub: 0.4,
|
|
onLeave: () => document.getElementById('ctaBtn').classList.add('revealed'),
|
|
onEnterBack: () => document.getElementById('ctaBtn').classList.remove('revealed'),
|
|
}
|
|
}
|
|
);
|
|
|
|
/* ── Render loop ────────────────────────────────────────────────────────── */
|
|
const clock = new THREE.Clock();
|
|
function tick() {
|
|
const t = clock.getElapsedTime();
|
|
const p = state.progress;
|
|
|
|
/* Caméra : large arrière → côté → arrière en s'éloignant à la fin */
|
|
// Arc autour de l'avion
|
|
const camAngle = -0.6 + p * 1.7; // -0.6 rad → +1.1 rad
|
|
const camRadius = 18 - p * 6 + Math.sin(p * Math.PI) * -3; // 18 → 12, dip au milieu
|
|
const camHeight = 1.4 + Math.sin(p * Math.PI) * 1.8 - p * 0.6;
|
|
|
|
camera.position.set(
|
|
Math.sin(camAngle) * camRadius,
|
|
camHeight,
|
|
Math.cos(camAngle) * camRadius
|
|
);
|
|
camera.lookAt(0, 0, 0);
|
|
|
|
/* Avion : léger bob + roulis selon scroll */
|
|
plane.position.y = Math.sin(t * 0.9) * 0.15;
|
|
plane.rotation.z = Math.sin(t * 0.5) * 0.04 + (p - 0.5) * 0.18;
|
|
plane.rotation.y = Math.sin(t * 0.4) * 0.025;
|
|
|
|
/* Nuages : rotation lente autour de l'avion */
|
|
clouds.rotation.y = t * 0.04 - p * 0.6;
|
|
clouds.position.y = Math.sin(t * 0.3) * 0.4;
|
|
|
|
renderer.render(scene, camera);
|
|
requestAnimationFrame(tick);
|
|
}
|
|
|
|
/* ── Resize ─────────────────────────────────────────────────────────────── */
|
|
function resize() {
|
|
const w = window.innerWidth;
|
|
const h = window.innerHeight;
|
|
renderer.setSize(w, h, false);
|
|
camera.aspect = w / h;
|
|
camera.updateProjectionMatrix();
|
|
}
|
|
window.addEventListener('resize', resize);
|
|
resize();
|
|
tick();
|