Adds a sprite-based parcel system. The plane spawns a new parcel-on-parachute (assets/parcel.png, 236 KB transparent) every ~1.4 s while it's visible (progress 0.04-0.92). Each parcel: - Spawns at the plane's current position with a tiny random offset. - Falls at 1.4 world units/s, with a small horizontal drift and a parachute sway sinusoid for character. - Scales 0.35 → 2.6 over its lifetime, simulating the perspective of falling toward the camera. - Fades in over 6% of life, fades out over the last 15%. - Cleaned up (removed from scene + material disposed) when its lifetime expires or it drops below y = -10. Implemented as THREE.Sprite so it always faces the camera, no need to track per-parcel orientation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
236 KiB
512x279px
236 KiB
512x279px