User sketched a near-horizontal red line in the upper third of the viewport, slightly higher on the left than on the right. Mapping that to world coords with the camera at z=22 and 40° vfov: - right end (entrance): y ≈ +3.5 - left end (exit): y ≈ +5 So the plane keeps cruising in the upper portion of the frame and climbs ~1.5 world units across 40 horizontal units — about 2° of slope. Pitch follows: rotation.z = -0.06 - p·0.01 (3.5–4° nose-up, matching the slope). Roll softened to 0.04 ± 0.02 since the path is nearly straight. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| form-handler.js | ||
| intro-scene.js | ||
| main.js | ||
| translations.js | ||