Background was inadvertently the wrong Gemini export (an unrelated airliner-over-mountains photo) — sorted out and replaced with the intended aerial illustration of Antananarivo (Lake Anosy + Rova hill + city, 487 KB, 1920px wide). Also lifted the plane's trajectory: y goes from +7 (offscreen upper-left) to +2 (still upper half, exiting right) instead of +5..-2. The plane now stays clearly in the upper third of the viewport, leaving room for the centered CTA button and the city detail at the bottom. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
140 lines
5.8 KiB
JavaScript
140 lines
5.8 KiB
JavaScript
/* =========================================================================
|
|
INTRO SCENE — MVA Global Fret
|
|
Photo aérienne d'Antananarivo en fond, avion 3D piloté par la souris :
|
|
il entre par le haut-gauche quand la souris est à gauche, traverse
|
|
l'écran à mesure qu'elle bouge, et sort par la droite. Pas de scroll.
|
|
|
|
3D model credit (CC-BY 3.0) : « Airplane » by Poly by Google
|
|
https://poly.pizza/m/a3XrQkLNna9
|
|
========================================================================= */
|
|
|
|
import * as THREE from 'three';
|
|
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
|
|
|
/* ── Renderer & camera ─────────────────────────────────────────────────── */
|
|
const canvas = document.getElementById('three-canvas');
|
|
const renderer = new THREE.WebGLRenderer({
|
|
canvas, alpha: true, antialias: true, powerPreference: 'high-performance'
|
|
});
|
|
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
|
renderer.outputColorSpace = THREE.SRGBColorSpace;
|
|
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
|
renderer.toneMappingExposure = 1.05;
|
|
|
|
const scene = new THREE.Scene();
|
|
|
|
const camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
camera.position.set(0, 0, 22);
|
|
camera.lookAt(0, 0, 0);
|
|
|
|
/* ── Lighting (golden-hour fill) ───────────────────────────────────────── */
|
|
const sun = new THREE.DirectionalLight(0xfff1d6, 1.5);
|
|
sun.position.set(-6, 8, 4);
|
|
scene.add(sun);
|
|
|
|
const skyFill = new THREE.HemisphereLight(0xa8c5ff, 0x3a2a1a, 0.65);
|
|
scene.add(skyFill);
|
|
|
|
const ambient = new THREE.AmbientLight(0xffffff, 0.20);
|
|
scene.add(ambient);
|
|
|
|
/* ── Plane (GLTF) ──────────────────────────────────────────────────────── */
|
|
const planeHolder = new THREE.Group();
|
|
scene.add(planeHolder);
|
|
|
|
const loader = new GLTFLoader();
|
|
loader.load(
|
|
'assets/airplane.glb',
|
|
(gltf) => {
|
|
const model = gltf.scene;
|
|
const box = new THREE.Box3().setFromObject(model);
|
|
const size = box.getSize(new THREE.Vector3());
|
|
const center = box.getCenter(new THREE.Vector3());
|
|
model.position.sub(center);
|
|
|
|
const wrapper = new THREE.Group();
|
|
wrapper.add(model);
|
|
const targetSize = 8.5;
|
|
wrapper.scale.setScalar(targetSize / Math.max(size.x, size.y, size.z));
|
|
/* Pivote le modèle pour que le nez pointe vers la droite (+X) */
|
|
wrapper.rotation.y = -Math.PI / 2;
|
|
planeHolder.add(wrapper);
|
|
},
|
|
undefined,
|
|
(err) => console.error('Failed to load airplane.glb:', err)
|
|
);
|
|
|
|
/* ── Souris ─────────────────────────────────────────────────────────────
|
|
- mouseX, mouseY : 0..1 normalisés
|
|
- Sur écran sans souris (touch/mobile), valeur lente d'auto-scroll
|
|
*/
|
|
const mouse = { tx: 0.0, ty: 0.5, x: 0.0, y: 0.5 };
|
|
|
|
window.addEventListener('mousemove', (e) => {
|
|
mouse.tx = Math.max(0, Math.min(1, e.clientX / window.innerWidth));
|
|
mouse.ty = Math.max(0, Math.min(1, e.clientY / window.innerHeight));
|
|
}, { passive: true });
|
|
|
|
/* Sur mobile : utilise l'orientation gamma (gauche-droite) si dispo */
|
|
window.addEventListener('deviceorientation', (e) => {
|
|
if (e.gamma == null) return;
|
|
mouse.tx = Math.max(0, Math.min(1, (e.gamma + 30) / 60));
|
|
if (e.beta != null) {
|
|
mouse.ty = Math.max(0, Math.min(1, (e.beta - 20) / 60));
|
|
}
|
|
}, { passive: true });
|
|
|
|
/* Variable CSS pour la parallaxe douce de la photo de fond */
|
|
const root = document.documentElement;
|
|
|
|
/* ── Render loop ───────────────────────────────────────────────────────── */
|
|
const clock = new THREE.Clock();
|
|
|
|
function tick() {
|
|
const t = clock.getElapsedTime();
|
|
|
|
/* Lerp doux vers la cible souris */
|
|
mouse.x += (mouse.tx - mouse.x) * 0.06;
|
|
mouse.y += (mouse.ty - mouse.y) * 0.06;
|
|
|
|
/* Mappe sur les variables CSS (parallaxe légère du fond) */
|
|
root.style.setProperty('--mx', ((mouse.x - 0.5) * 2).toFixed(4));
|
|
root.style.setProperty('--my', ((mouse.y - 0.5) * 2).toFixed(4));
|
|
|
|
/* Position de l'avion :
|
|
- mouse.x = 0 → arrive haut-gauche (hors champ)
|
|
- mouse.x = 0.5 → centré
|
|
- mouse.x = 1 → sortie en bas-droite (hors champ)
|
|
*/
|
|
const px = -16 + mouse.x * 32; // -16 à +16
|
|
const py = 7 - mouse.x * 5; // descend de +7 à +2 (haut de l'écran)
|
|
/* Léger bobbing autonome pour qu'il reste vivant même sans bouger la souris */
|
|
const bob = Math.sin(t * 0.9) * 0.12;
|
|
|
|
planeHolder.position.set(px, py + bob, 0);
|
|
|
|
/* Roulis : penche dans le sens du mouvement (mais tourne le nez vers la droite) */
|
|
const targetRoll = -0.18 - (mouse.x - 0.5) * 0.25; // léger pivot quand on traverse
|
|
const targetPitch = -0.18 - mouse.x * 0.10; // légèrement piqué
|
|
const targetYaw = (mouse.x - 0.5) * 0.10; // soupçon de yaw
|
|
|
|
planeHolder.rotation.z += (targetRoll - planeHolder.rotation.z) * 0.08;
|
|
planeHolder.rotation.x += (targetPitch - planeHolder.rotation.x) * 0.08;
|
|
planeHolder.rotation.y += (targetYaw - planeHolder.rotation.y) * 0.08;
|
|
|
|
renderer.render(scene, camera);
|
|
requestAnimationFrame(tick);
|
|
}
|
|
|
|
/* ── Resize ────────────────────────────────────────────────────────────── */
|
|
function resize() {
|
|
const w = window.innerWidth;
|
|
const h = window.innerHeight;
|
|
renderer.setSize(w, h, false);
|
|
camera.aspect = w / h;
|
|
camera.updateProjectionMatrix();
|
|
}
|
|
window.addEventListener('resize', resize);
|
|
resize();
|
|
tick();
|