site-mva-global-fret/js/intro-scene.js
MVA Global Fret d99e2a5fc1 Replace primitive plane with a real GLTF airliner
Drops the cylinder+box airplane built last commit in favor of a CC-BY
3D commercial airliner from Poly by Google (188 KB GLB, 11.3k tris,
hosted in assets/airplane.glb). Loaded at runtime via three/addons
GLTFLoader; importmap extended to expose the addons subpath.

Bug worth noting: a naive setFromObject + position.sub(center) +
scale.setScalar pipeline leaves the model offset by -center after
scaling because position is in pre-scale units. Fix is to wrap the
model in a Group, apply the centering offset to the inner model,
then scale the outer Group — the whole transform stays consistent.

Attribution added in two places per CC-BY 3.0:
- HTML header comment with creator + source URL + license link
- JS file header in intro-scene.js
Tone-mapping bumped to ACES filmic for a slightly nicer render.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-05 11:18:53 +02:00

171 lines
6.6 KiB
JavaScript

/* =========================================================================
INTRO SCENE — MVA Global Fret
Three.js scene driven by scroll. The cargo airliner is a GLTF model
loaded at runtime; GSAP + ScrollTrigger animate the camera position
and exposition labels as the page scrolls. The CTA fades in at the
end of the timeline.
3D model credit (CC-BY): "Airplane" by Poly by Google
https://poly.pizza/m/a3XrQkLNna9
========================================================================= */
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const { gsap, ScrollTrigger } = window;
gsap.registerPlugin(ScrollTrigger);
/* ── Renderer & camera ─────────────────────────────────────────────────── */
const canvas = document.getElementById('three-canvas');
const renderer = new THREE.WebGLRenderer({
canvas, alpha: true, antialias: true, powerPreference: 'high-performance'
});
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.05;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(38, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 1.4, 18);
camera.lookAt(0, 0, 0);
/* ── Lighting (golden-hour fill) ───────────────────────────────────────── */
const sun = new THREE.DirectionalLight(0xfff1d6, 1.5);
sun.position.set(-6, 8, 4);
scene.add(sun);
const skyFill = new THREE.HemisphereLight(0xa8c5ff, 0x3a2a1a, 0.65);
scene.add(skyFill);
const ambient = new THREE.AmbientLight(0xffffff, 0.20);
scene.add(ambient);
/* ── Plane (GLTF) ──────────────────────────────────────────────────────── */
const planeHolder = new THREE.Group();
scene.add(planeHolder);
const loader = new GLTFLoader();
loader.load(
'assets/airplane.glb',
(gltf) => {
const model = gltf.scene;
/* Compute bbox at native scale, then offset model so its center sits
at the wrapper's origin. The wrapper scales everything together,
so the center offset stays valid after scaling. */
const box = new THREE.Box3().setFromObject(model);
const size = box.getSize(new THREE.Vector3());
const center = box.getCenter(new THREE.Vector3());
model.position.sub(center);
const wrapper = new THREE.Group();
wrapper.add(model);
const targetSize = 8.5;
wrapper.scale.setScalar(targetSize / Math.max(size.x, size.y, size.z));
/* The Poly by Google plane sits with nose along +X; turn it so the
nose faces the camera at the start of the timeline. */
wrapper.rotation.y = Math.PI / 2;
planeHolder.add(wrapper);
},
undefined,
(err) => console.error('Failed to load airplane.glb:', err)
);
/* ── Cloud sprites ─────────────────────────────────────────────────────── */
const clouds = new THREE.Group();
const cloudMat = new THREE.MeshStandardMaterial({
color: 0xffffff, roughness: 1.0, metalness: 0, transparent: true, opacity: 0.85
});
for (let i = 0; i < 14; i++) {
const cl = new THREE.Mesh(new THREE.SphereGeometry(1, 12, 10), cloudMat);
const r = 18 + Math.random() * 14;
const a = Math.random() * Math.PI * 2;
cl.position.set(Math.cos(a) * r, (Math.random() - 0.4) * 9, Math.sin(a) * r - 8);
cl.scale.set(1.6 + Math.random() * 1.4, 0.9 + Math.random() * 0.6, 1.6 + Math.random() * 1.4);
clouds.add(cl);
}
scene.add(clouds);
/* ── Scroll-driven progress ────────────────────────────────────────────── */
const state = { progress: 0 };
ScrollTrigger.create({
trigger: '.scroll-stage',
start: 'top top',
end: 'bottom bottom',
scrub: 0.6,
onUpdate: self => { state.progress = self.progress; }
});
/* Cross-fade des étiquettes d'acte */
const labelTl = gsap.timeline({
scrollTrigger: { trigger: '.scroll-stage', start: 'top top', end: 'bottom bottom', scrub: 0.4 }
});
labelTl
.fromTo('#label-paris', { opacity: 0, y: 20 }, { opacity: 1, y: 0, duration: 0.05 }, 0.02)
.to( '#label-paris', { opacity: 0, y: -20 }, 0.20)
.fromTo('#label-cruise', { opacity: 0, y: 20 }, { opacity: 1, y: 0 }, 0.40)
.to( '#label-cruise', { opacity: 0, y: -20 }, 0.60)
.fromTo('#label-tana', { opacity: 0, y: 20 }, { opacity: 1, y: 0 }, 0.72)
.to( '#label-tana', { opacity: 0, y: -20 }, 0.92);
/* CTA reveal — last ~10% of scroll */
gsap.fromTo('#ctaBtn',
{ opacity: 0, scale: 0.85 },
{
opacity: 1, scale: 1,
scrollTrigger: {
trigger: '.scroll-stage',
start: 'bottom-=400 bottom',
end: 'bottom bottom',
scrub: 0.4,
onLeave: () => document.getElementById('ctaBtn').classList.add('revealed'),
onEnterBack: () => document.getElementById('ctaBtn').classList.remove('revealed'),
}
}
);
/* ── Render loop ───────────────────────────────────────────────────────── */
const clock = new THREE.Clock();
function tick() {
const t = clock.getElapsedTime();
const p = state.progress;
/* Camera arc around the plane */
const camAngle = -0.6 + p * 1.7;
const camRadius = 18 - p * 6 + Math.sin(p * Math.PI) * -3;
const camHeight = 1.4 + Math.sin(p * Math.PI) * 1.8 - p * 0.6;
camera.position.set(
Math.sin(camAngle) * camRadius,
camHeight,
Math.cos(camAngle) * camRadius
);
camera.lookAt(0, 0, 0);
/* Plane bob + roll */
planeHolder.position.y = Math.sin(t * 0.9) * 0.15;
planeHolder.rotation.z = Math.sin(t * 0.5) * 0.04 + (p - 0.5) * 0.18;
planeHolder.rotation.y = Math.sin(t * 0.4) * 0.025;
/* Clouds slow rotation */
clouds.rotation.y = t * 0.04 - p * 0.6;
clouds.position.y = Math.sin(t * 0.3) * 0.4;
renderer.render(scene, camera);
requestAnimationFrame(tick);
}
/* ── Resize ────────────────────────────────────────────────────────────── */
function resize() {
const w = window.innerWidth;
const h = window.innerHeight;
renderer.setSize(w, h, false);
camera.aspect = w / h;
camera.updateProjectionMatrix();
}
window.addEventListener('resize', resize);
resize();
tick();